![]() Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.Character upgrades based on level are not fully implemented for all characters.Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.Some characters' animation pose transitions are not in place yet during dialogue sections for this release.Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.Not all anomalies in Navigation update visually after a specific event takes place.Some instances of speech bubble VO still playing during the end mission screen.VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.Known Issues (Does not include all issues) More info, design and technical content will be at my blog more frequently as we are entering the final phase of the project. Early Access buyers will have access to that improved game too, by default. The final, 1.0 version of Subverse will be a greatly improved gaming experience and a transformed game compared to the current form. In the meantime, you can still buy or send as a gift the game for the reduced Early Access price. Thanks again very much for your support that makes it possible we can deliver this project. The work ahead of us is exciting and professionally fulfilling. We are entering the final phase of the software development and project. users who are unable to obtain Subverse via any other commercial channel. Finally rolling out a frontend & backend system (Streemster) that will allow us to serve our less fortunate German, South Korean, etc.Restructure the whole code base and refactor our Software Bus implementation, so all the above can happen in more efficient manner.That means we shall have the ability to release free add-ons such as clothes, language packs, etc. ![]() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |